I am Co-Director of the Wearable Computer Lab at the Australian Research Centre for Interactive and Virtual Enviroments (IVE) and a computer senior lecturer at UniSA STEM. I am an expert in immersive technologies including Virtual Reality and Augmented Reality. My research aim is to help people understand the world by revealing and communicating insights within the data all around us. Big data is pervasive and is driving decisions at an industry, policy, and societal level. I believe that Immersive Analytics—using immersive technologies such as virtual and augmented reality to display and interact with data—and Narrative Visualisation—using visualisation to reveal the stories within data—can help humanise this... Read more
About me
I am Co-Director of the Wearable Computer Lab at the Australian Research Centre for Interactive and Virtual Enviroments (IVE) and a computer senior lecturer at UniSA STEM. I am an expert in immersive technologies including Virtual Reality and Augmented Reality. My research aim is to help people understand the world by revealing and communicating insights within the data all around us. Big data is pervasive and is driving decisions at an industry, policy, and societal level. I believe that Immersive Analytics—using immersive technologies such as virtual and augmented reality to display and interact with data—and Narrative Visualisation—using visualisation to reveal the stories within data—can help humanise this decision making and empower people.
Upon completing my PhD in 2011, I worked in the mobile games industry on titles that have been downloaded over 50 million times. In 2016 I returned to UniSA and was a key researcher on the Narrative Visualisation for Law Enforcement project with the Data to Decisions Cooperative Research Centre. This project won the South Australian Australian Information Industry Association (AIIA) iAward for R&D Project of the Year and a merit at the national level. The technology has since been acquired by a commercial venture to take to market.
I am a Chief Investigator on the $4M "Narrative Visualisation and Big Data to Improve High Value Manufacturing" research project with the Innovative Manufacturing CRC and BAE Systems. I am a Chief Investigator on a successful Australian Research Council Discovery Project ("Parametric VR: An Interactive Virtual Reality System for Parametric Design", AU$455,000). I won the 2021 UniSA STEM Early Career Researcher award and the 2021 IVE Recognition Award for Innovation, Value, and Enterprise.
About me
Date | Title |
---|---|
22/07/2019 |
"The Narrative Visualisation Project", ABC Adelaide Afternoons with Sonya Feldhoff, https://www.abc.net.au/radio/adelaide/programs/afternoons/afternoons/11311828 |
About me
Doctor of Philosophy University of South Australia
Bachelor of Information Technology (Honours) University of South Australia
See my Google Scholar profile here.
Current research themes:
Recent research grants (not commercial in confidence):
Research
Excludes commercial-in-confidence projects.
Australian Housing & Urban Research Institute Scholarship, Australian Housing & Urban Research Institute, 22/06/2023 - 31/05/2026
Parametric VR: An Interactive Virtual Reality System for Parametric Design, ARC - Discovery Projects, 01/02/2022 - 31/12/2024
SmartSat P2-46: Indo-Pacific Connector Visualisation Task, SmartSat CRC, 26/05/2022 - 25/09/2022
MinEx CRC OP 7 : Immersive Analytics, MinEx CRC, 01/01/2021 - 25/02/2022
Extending the Narrative Visualisation to Child Protection, D2D CRC Limited, 20/09/2019 - 31/12/2021
Research
Research outputs for the last seven years are shown below. Some long-standing staff members may have older outputs included. To see earlier years visit ORCID or Scopus
Open access indicates that an output is open access.
Year | Output |
---|---|
2018 |
Open access
6
|
2017 |
139
96
|
Year | Output |
---|---|
2020 |
8
|
2019 |
|
Year | Output |
---|---|
2023 |
|
2022 |
|
2020 |
55
30
|
2020 |
Open access
13
10
|
2020 |
Open access
4
2
|
2020 |
12
9
3
|
2018 |
6
6
1
|
Year | Output |
---|---|
2023 |
|
2023 |
1
|
2022 |
Open access
|
2022 |
Open access
|
2022 |
Open access
|
2022 |
Open access
5
1
|
2022 |
Open access
1
|
2022 |
Open access
3
|
2021 |
10
|
2021 |
2
|
2021 |
6
|
2021 |
1
1
|
2021 |
Open access
13
90
|
2020 |
26
6
|
2019 |
Open access
4
2
|
2019 |
75
48
8
|
2019 |
Open access
|
2019 |
Open access
|
2019 |
Open access
2
|
2019 |
Open access
3
|
2019 |
26
13
1
|
2019 |
Open access
|
2018 |
Open access
6
|
2018 |
Open access
31
1
|
2018 |
Open access
8
|
2017 |
139
96
|
2010 |
Open access
2
|
2010 |
Open access
32
|
2010 |
Open access
77
|
2010 |
20
15
|
2009 |
1
|
2009 |
Open access
9
6
|
Research
See my Google Scholar profile here.
Current research themes:
Recent research grants (not commercial in confidence):
Research
Details | Registry | Status |
---|---|---|
Method and apparatus for an augmented reality x-ray Mattila, Ville-Veikko; Cunningham, Andrew; Sandor, Christian |
US | Granted |
Selected prizes and awards:
External engagement & recognition
Organisation | Country |
---|---|
CSIRO Australia (Commonwealth Scientific Industrial Research Organisation) | AUSTRALIA |
Defence Science and Technology Group | AUSTRALIA |
Department of Foreign Affairs and Trade | AUSTRALIA |
Edinburgh University | UNITED KINGDOM |
ENAC Professional Institute | CHILE |
Hochschule Luzern | SWITZERLAND |
Imt Atlantique | FRANCE |
Institute of Environmental Science and Research | NEW ZEALAND |
Kyungnam University | KOREA, REPUBLIC OF (SOUTH) |
Monash University | AUSTRALIA |
Nokia Research Centre | UNITED KINGDOM |
University of Adelaide | AUSTRALIA |
University of Applied Sciences and Arts in Switzerland | SWITZERLAND |
University of Bordeaux | FRANCE |
University of Edinburgh | UNITED KINGDOM |
University of Maryland | UNITED STATES |
University of South Australia | AUSTRALIA |
Virginia Tech | UNITED STATES |
External engagement & recognition
Engagement/recognition | Year |
---|---|
Nominee Best Paper AwardIEEE Conference on Virtual Reality 2022 |
2022 |
Australian Research Centre for Interactive and Virtual EnvironmentsRecognition Award for Innovation, Value, and Enterprise |
2021 |
Best paper award for "Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors,"IEEE Virtual Reality (2021) |
2021 |
Honourable mention award for "Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene"ACM Conference on Human Factors in Computing Systems (CHI) 2021 |
2021 |
Talk entitled "Immersive Analytics: Opportunities for AI"AI and Cyber for SME Growth Symposium 2021 |
2021 |
Successful Partnership AwardDefence Science and Technology Group |
2020 |
Excellence in Research AwardData To Decisions Cooperative Research Centre |
2019 |
Best paper for Evaluating Navigation Techniques for 3D Graph Visualizations in Virtual Reality4th International Symposium on Big Data Visual and Immersive Analytics, IEEE |
2018 |
Research and Development Project of the Year MeritAustralian Information Industry Association |
2018 |
Research and Development SA iAwardAustralian Information Industry Association (AIIA) SA/NT |
2018 |
Teaching & student supervision
Teaching & student supervision
Supervisions from 2010 shown
Thesis title | Student status |
---|---|
Design thinking in immersive environments: exploring the impacts of VR on parametric design processes | Current |
Designing data for immersive cultural experiences and events | Current |
Hand skill training with custom haptics, real-time visual instruction, and immersive technologies | Current |
Leveraging Non-Euclidean traits using portals for interactions in virtual reality | Current |
Life-size block puzzle: world-building in Spatial Augmented Reality | Current |
Strategies for Implementation of Immersive Analytics Tools in the Forestry Sector | Current |
Tangible immersive analytics | Current |
Tehcniques and guidelines for immersive data storytelling | Current |
The Spheres of Player Motivation: Understanding Players of Digital Games | Current |
Visualising the future: spatial-temporal Augmented Reality visualisations to enhance situation awareness | Current |
Embodied navigation: graphs beyond the desktop | Completed |
The effective use of immersive data storytelling for event-related information | Completed |
Virtual reality in the court of law: improving jury understanding in a reconstructed environment | Completed |