About me
Doctor of Philosophy Royal Melbourne Institute of Technology
Bachelor of Arts University of Western Australia
Bachelor of Architecture University of Western Australia
Research
Excludes commercial-in-confidence projects.
Situational eLearning: a crowdsourcing approach to the definition and assessment of key practice-ready academic outcomes, OLT-Grants - Innovation & Development, 01/01/2014 - 03/08/2015
Situational eLearning: a crowdsourcing approach to the definition and assessment of key practice-ready academic outcomes, OLT-Grants - Innovation & Development, 01/01/2014 - 03/08/2015
Research
Research outputs for the last seven years are shown below. Some long-standing staff members may have older outputs included. To see earlier years visit ORCID or Scopus
Open access indicates that an output is open access.
Year | Output |
---|---|
2021 |
1
|
2020 |
Open access
|
2013 |
|
Year | Output |
---|---|
2017 |
Open access
1
|
2017 |
Open access
|
2012 |
Open access
|
2012 |
Open access
|
Year | Output |
---|---|
2016 |
Open access
|
2013 |
Open access
|
2011 |
Open access
14
|
2010 |
|
Year | Output |
---|---|
2022 |
Open access
|
Research
External engagement & recognition
Organisation | Country |
---|---|
KTH Royal Institute of Technology | SWEDEN |
Private Individual | AUSTRALIA |
RMIT University | AUSTRALIA |
University of Adelaide | AUSTRALIA |
University of New South Wales | AUSTRALIA |
University of South Australia | AUSTRALIA |
Western Sydney University | AUSTRALIA |
Teaching & student supervision
Teaching & student supervision
Supervisions from 2010 shown
Thesis title | Student status |
---|---|
Games for Industry: Application of Game-Engine Software to the AEC Sector | Current |
Immersivity and fidelity: Architecture, design and game engines | Current |
Nintendo, Japan and longing: videogames embodying and communicating cultural desires | Completed |